- #Command and conquer generals zero hour soundtrack upgrade#
- #Command and conquer generals zero hour soundtrack free#
The transport plane is changed from the B-52 to the considerably faster B-3.Ĭost: $2500 | Power: -4 | Prerequisites: Strategy CenterĮvery 2 minutes, a C-130 Hercules drops $1500 worth of supplies in UN crates to the Supply Drop Zone. Replaces the Fuel Air Bomb support power with the far more powerful Mother of All Bombs.
#Command and conquer generals zero hour soundtrack upgrade#
Note: Although this upgrade is shown in the upgrade list of the USA Supply Center, it actually affects the Chinook.Ĭost: $4000 | Prerequisites: General’s Promotion Level 5 Increases the income from Chinooks, Supply Drop Zones, and Tech Oil Derricks by 10%. Significantly reduces the rate at which Alexander’s infantry receives damage from toxin and radiation contamination.ĭoubles the rate at which Alexander’s combatant units gain experience. Increases the armour of Scout, Battle, Hellfire, and Sentry Drones. Temporarily reveals the locations of all enemy units on the battlefield.
#Command and conquer generals zero hour soundtrack free#
Increases the armour of all friendly ground units by 20% and reinforces the Strategy Center with sandbags while this battle plan is active.Ĭost: free | Cooldown: 2:00 | Prerequisites: none
Increases the attack range of all friendly ground units by 20% and activates a stealth detector on top of the Strategy Center while this battle plan is active. Increases the attack damage of all friendly ground units by 20% and activates an artillery cannon on top of the Strategy Center while this battle plan is active. Note: In Zero Hour, the Strategy Center incorporates the functionality of the Detention Camp, so the latter is no longer buildable.Ĭost: free | Cooldown: instant | Prerequisites: none The Strategy Center is the key element to accessing advanced American technologies and applying various battle plans (only one of which can be active at a time). Vehicles caught in the blast will fly off, but will not be damaged (except Combat Cycles).Ĭost: $2500 | Power: -2 | Prerequisites: War Factory OR Airfield If used on a Tunnel Network exit, all units from the network will evacuate from that exit. Modifies the missiles of Stealth Fighters so that they dig into garrisonable buildings and detonate, killing any infantry units within. Refits Alexander’s aircraft with flares that are fired to evade incoming missiles. Increases the attack damage of Raptors and Stealth Fighters by 25%. The Air Field has four hangars for housing, repairing, and rearming jet planes. Refits Humvees with TOW Missiles, which give them anti-air capabilities and higher firepower against vehicles.Īrms Sentry Drones with a 20mm machine gun.Ĭost: $1000 | Power: -1 | Prerequisites: Supply CenterĪlexander’s aircraft are constructed at the Air Field. Damaged vehicles can return to the War Factory for repairs. The building also serves as a medical bay for healing wounded infantry units.Īrms Rangers with flashbang grenades, enabling them to toggle between them and machine gun firing modes.Ĭost: $2000 | Power: -1 | Prerequisites: Supply CenterĪlexander’s vehicles are constructed at the War Factory.
Each American Supply Center comes with a free Chinook, and is able to construct more.Ĭost: $600 | Power: 0 | Prerequisites: noneĪlexander’s infantry are trained at the Barracks. The Supply Center is a drop-off point for supplies, which generate income. Installs advanced control rods to the selected Cold Fusion Reactor, increasing its power output to 20.Ĭost: $2000 | Power: -1 | Prerequisites: Cold Fusion Reactor The Cold Fusion Reactor generates power for American bases in order to keep production efficient, base defences online and radar display up. Reveals the fog of war over the selected area for 15 seconds and uncovers any stealthed units there.Ĭost: $900 | Power: +5 | Prerequisites: none It produces Construction Dozers required to build structures, and gives American players a radar display automatically, provided the base’s power isn’t low.Ĭost: free | Cooldown: 1:00 | Prerequisites: none The Command Center is the heart of any American base. However, she does not deploy any tanks, and the rest of her vehicles are considerably more expensive.Ĭost: $2000 | Power: 0 | Prerequisites: none She also has EMP-based defenses and upgraded Cold Fusion Reactors to back up all those power requirements.
The main traits of her arsenal are upgraded Auroras and Particle Cannon Uplink stations that can be produced at half their usual price. Lee Ermey," with the episode "Bunker Busters" using the most, and the track "Search and Destroy" used the most often.General Alexis Alexander is, unlike most other generals, defense-oriented and prefers turtling. Some tracks are used in several episodes of "Lock 'n' Load with R.The Generals Main Theme was used for the Battlefield: Bad Company 2 Ultimate Edition Launch Trailer.